﻿using UnityEngine;
using System.Collections;

public class tumikiControl : MonoBehaviour {

	void Start () {
		Color color = Color.white;
		switch(Random.Range(0,5)){
		case 0:		color = Color.red;		break;
		case 1:		color = Color.green;	break;
		case 2:		color = Color.yellow;	break;
		case 3:		color = Color.blue;		break;
		case 4:		color = Color.cyan;		break;
		}
		GetComponent<MeshRenderer>().material.color = color;
	}





}
